Computer Graphics Technology and
Liberal Arts work on dance choreography
A
Purdue University professor is utilizing video game and motion picture
technology to experiment with dance choreography.
Carol Cunningham, of the visual and performing
arts department in the School of Liberal Arts, teamed with faculty
and staff from the School of Technology to manipulate traditional
dance into a multisensory performance.
"This is a new method of problem solving
for me that inspires a world of choreographic possibilities,"
Cunningham said. "I wanted to see if I could find a way to
choreograph an abstract figure, generated from a human body, to
communicate emotions. I'm also interested in designing interesting
spatial and rhythmic relationships between humans and computers."
Once a week, one of Cunningham's dance students
straps on a motion capture suit that tracks movement from the dancer's
head, arms, torso and legs. Several rods connect the body's joints,
and potentiometers, which are volume knobs, measure the rotation
at each joint. There are 43 points of rotation on the suit that
allow the dancer free range of movement. The dancer's only limitation
is not being able roll on the floor.
Cunningham directs the dancer through dance sequences
that projects an image —a stickman, blob or mechanical human
form — on a white screen. When the dancer moves, the computer-generated
image follows. The director and dancer create modern dance choreography
that conveys artistic expression in the image.
"At first the image was a stick figure,"
Cunningham said. "We've created forms in the shape of the human
body as well as a simple blob. It is inspiring to see the dancer,
the computer experts and I collaborate to see how we can manipulate
the figure."
They have experimented with size, space and shape. Images can generate
text to enhance the performance. The dancer also interacts with
the abstract image that their movements have created.
"Motion capture is another tool for expression,"
Cunningham said. "The image may be on screen and generated
by technology, but it's an extension of the body."
This is the first collaboration between the dance department and
the School of Technology.
"This allows my computer graphic technology
students to work with people outside of computer graphics who are
not technically oriented, but in creative arts," said Scott
Meador, an assistant professor in computer graphics technology who
also has a background in theater design and technology, visual art
and computer graphics. "Often, in the entertainment industry,
such pairings are common, but technology students may not have access
to such creative outlets as they do now with this collaboration."
Contact:
Scott Meador, assistant professor of Computer Graphics Technology,
(765) 496-6034, wsmeador@tech.purdue.edu
PHOTO CAPTION:
Theresa Rose, a senior studying food science from Dyer, Ind., experiments
with a motion capture suit while creating a dance sequence. Carol
Cunningham, dance professor in the School of Liberal Arts, teamed
with faculty and students from the School of Technology to integrate
video game and motion picture technology into her dance choreography.
The motion capture suit records the dancer's movement and projects
an image onto a screen. The image can be manipulated in size, color
and shape. (Purdue News Service Photo by David Umberger)
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