Mission Statement
The mission of the Department of Computer Graphics Technology at Purdue University
is to prepare students to be the nation's best practitioners, managers and leaders of applied
computer graphics. The Department will be recognized as the national leader through its diverse faculty, staff, and students, and its excellence in learning, discovery
and engagement.
About CGT
The Department of Computer Graphics Technology prepares visually oriented students
who are interested in creating and managing the production of computer
graphics for a wide range of industry. Students work in computer
labs developing their graphics skills, techniques, concepts, and management
ability through individual and team-based projects. After successful
completion of the pre-technical graphics curriculum, students can select
to specialize in one of four signature areas in interactive multimedia, technical animation,
manufacturing graphics, or construction graphics.
Interactive Multimedia Development
An area of study concerned with the analysis, design, production
and distribution of interactive multimedia, such CD-ROM and Web-based tools.
Study in Interactive Multimedia focuses on asset building skills as it
relates to type, raster & vector graphics, computer programming, audio,
video and animation. The curriculum also focuses on the composition of
media assets within authoring and Web technologies to create tools that
inform, educate, persuade and entertain. Students graduating from the program
are prepared for management level roles as producers, art and technical
directors as well as asset building roles in all areas of multimedia and
hypermedia production.
Computer Animation
This area of study is concerned with the analysis, design,
production and distribution of motion/time based computer graphics, both
of linear and non-linear, applied to commercial entertainment, marketing,
training, design, project management, graphical simulation in manufacturing
& construction, and virtual environments. Study in animation
and spatial graphics focuses on developing and integrating skills in raster
& vector graphic technology, 3D model building, lighting & rendering,
storyboarding, script writing, virtual-motion based physical simulation,
analog to digital audio & video, computer programming, and project
database management. The curriculum also addresses the application
of this technology to appropriate existing media formats for Web technologies,
compact disk, video, static output & print as well as emerging media
formats. Students graduating from the program are prepared for production
and management level roles as modelers, animators, producers, and technical
or art directors in all areas of animation and virtual environment production.
Virtual Product Integration
Prepares students to be practitioners and managers of computer
graphics to support the engineering design and manufacturing processes.
PLM integration specialists are knowledgeable and skilled in wireframe,
surface, and parametric 3D solid modeling, industrial graphics standards,
and in database management strategies. The curriculum combines lab-based
technical skills with classroom-based knowledge to prepare graduates who
are able to contribute immediately and effectively to those employers who
are engineering design graphics and database users, service providers,
or consultants. Areas of study include manufacturing terminology and manufacturing
practices, engineering design, manufacturing documentation, 3D modeling,
animation, multimedia, computer programming, web technologies, video, marketing,
and communications.
Construction Graphics
Prepares students to be practitioners and managers of computer
graphics in the field of architecture, engineering and construction.
The graduate will have the ability to master 3D modeling of architectural
concepts as well as communicating or marketing them through the use of
animation, interactive multimedia, the web, and video. Areas of study
include construction terminology and building practices, construction documentation,
construction management, 3D modeling, animation, multimedia, web technologies,
video, computer programming, marketing, and communications.
Graduates
Graduates of the both the A.S. and B.S. degree programs are employed
by such firms as Boeing, IBM, Evans & Sutherland, Honeywell, GTE, Chrysler,
Caterpillar, Allen-Bradley, Allison Engine, Cummins Engine, Lucad Arts,
Ford, General Motors, Northern Telecom, Electronic Arts, RezN8, and Macmillan
Publishing.
Statewide Delivery System
The School of Technology statewide delivery system provides programs
in computer graphics technology at the following Statewide Locations; Kokomo, New
Albany, Richmond, South Bend/Elkhart.
Computer Graphics Technology (A.S.)
This program is designed to prepare students for employment as graphics
technicians. Graduates of this program work as graphics practitioners
to produce engineering drawings, technical manuals, multimedia products,
technical illustrations, and web pages. A graphics technician can
expect employment in manufacturing, service, and information industries
as CAD drafters, illustrators, page layout/designers, and multimedia producers.
After completing the A.S. degree program, students have the option of joining
the work force or continuing for a B.S. degree.
Computer Graphics Technology (B.S.)
With the advent of the information age and main stream adoption of
computer graphics and digital technology, there is a need for highly educated
people to apply emerging computer graphics technologies to many industries.
The seemingly limitless applications of computer graphics are creating
the need for individuals who are both highly skilled in the technology
of computer graphics and broadly educated in related interdisciplinary
skills; technical problem solving, graphic database management, applied
graphic programming skills, graphic design, interactive media design and
development, 2D and 3D modeling and animation and motion based computer
graphics. The computer graphics technologist coordinates the production,
application, and evaluation of visual information. Computer graphics
specialists differ from visual artists, engineering designers, managers,
and computer programmers by combining elements from all these disciplines.
Opportunities for a B.S. degree include both a self-contained general
computer graphics technology major and a series of signature areas,
which build upon requirements for the major, can be developed in the following
areas: (1) Virtual Product Development, (2) Interactive Multimedia
Development, (3) Computer Animation, and (4) Construction
Graphics Communication.
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