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PublicationsAdamo-Villani*, N. & Wilbur, R. (2008). Effects of platform (immersive versus non-immersive) on usability and enjoyment of a virtual learning environment for deaf and hearing children. Proc. of EGVE 2008 - 14th Eurographics Symposium on Virtual Environments, Eindhoven, The Netherlands. Adamo-Villani*, N. & Wilbur, R. (2008). Two Novel Technologies for Accessible Math and Science Education. IEEE Multimedia – Special Issue on Accessibility (in press). Adamo-Villani*, N., Wilbur, R., Wasburn, M. (2008). Gender differences in usability and enjoyment of VR educational games: a study of SMILE. IEEE Proc. of IV08 - 12th International Conference on Information Visualization, London. Adamo-Villani*, N., Heisler, J., & Arns, L. (2007). Two gesture recognition systems for immersive math education for the Deaf. ACM Proceedings of IMMERSCOM 2007, 10-12 October 2007, Verona, Italy. Adamo-Villani, N. & Wright, K. (2007). SMILE: an immersive learning game for deaf and hearing children. ACM Proceedings of SIGGRAPH 2007- Educators, 5-10 August 2007, San Diego, ACM Digital Library. New York: ACM Publications. Adamo-Villani, N., & Wilbur, R. (2007). An immersive game for K-5 math and science education. IEEE Proceedings of 11th International Conference on Information Visualization (IV07), 2-6 July 2007, 921-924, Zurich. Los Alamitos, CA: IEEE Computer Society. Adamo-Villani, N., & Jones, D. (2007). Travel in SMILE: A study of two immersive motion control techniques. Proceedings of IADIS International Conference on Computer Graphics and Visualization 2007, 5-7 July 2007, Lisbon, 43-49. Adamo-Villani, N., Carpenter, E., Arns, L. (2006). 3D Sign Language Mathematics in Immersive Environment. Proceedings of ASM 2006 - 15th International Conference on Applied Simulation and Modeling, Rhodes, Greece, pp. 382-388. Adamo-Villani, N., Carpenter, E., Arns, L. (2006). An immersive virtual environment for learning sign language mathematics. Proceedings of Siggraph 2006- Educators Program, Boston. (The ACM Digital Library) ICIT 2006 Powerpoint presentation NewsTeaching the Deaf through Animation (Animation World Magazine)Students Creating VR Teaching Tool For The Deaf Siggraph 2006 news (Gamasutra.com) Immersive 3d VR games for deaf children (Futurelab) Serious Games Improve Mathematical Abilities Of Deaf Children |
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