Elevator
Statements
The
key is to define your position based on the market target segment and the value
proposition you intend to dominate it with. Within this context, you then set forth
your competition and the unique differentiation that belongs to you and that
you expect to drive decisions your way.
1- For (target customer)
2- Who (statement of the need
or opportunity)
3- The (product or project
name) is a (category)
4- That (statement of key
benefit – that is, compelling reason to proceed)
5- Unlike (primary competitive
alternative)
6- Our Product (statement of primary differentiation)
The
key to a successful elevator type problem statement is to do the background
work necessary to identify and investigate the variables.
-
Who is the customer?
-
What do they need?
-
How do you quantify and make compatible their need with your knowledge
and needs?
-
Can you compare your proposed solution to existing alternatives?
-
What is the benefit of this endeavor to all project shareholders?
-
What differentiates your endeavor from similar products, procedures,
market, etc.
Examples:
A.
For
the enterprise that needs to communicate more effectively, computer generated
3-D models, populating a graphical database, enables the creation and
distribution of precise information to a broad range of users. Unlike
traditional alpha-numeric based information and specialized CAD systems, 3-D
models convey visually rich, language independent data while providing a
framework for managing all enterprise knowledge.
The
"next big thing" is the convention that recognizes the advances in
technology produce discontinuous innovations. That is, products or services
become available that compel a change in behavior. For example, word-processing
not only replaced the typewriter it was a major contributor to the Information
Technology (IT) revolution.
Over
the last 30 years, IT has essentially focused on the T – improvements in the
way alphanumeric data is created, stored and distributed. The thesis of our
endeavor is that discontinuous innovation of CAD, computer generated visual
information abilities and improvements in the related infrastructures –
database design, file standards, etc., are enabling a transformation in the
fundamental ways we think about and define information. It is now possible to
construct useful digital images – defined as computer generated 3-D models –
organize the images, and distribute them as enhancements to, or replacements
for, alpha-numeric information. This strategy also enables imaging to set atop
the information tree in organizing and distribution data.
The
implications of this fundamental expansion in the definition of digital
information extend to the core of the concepts of communication. The next big thing
is the I in IT. The creation of image assets, their
integration into corporate data and the operational metaphor they bring to bear
are worthy of extensive research and development.
B.
For
Fortune 500 companies who are looking to cut costs and who operate in data
centers of IBM mainframe computers, Amhdal's
computers are plug-compatible mainframes that match or surpass the equivalent
IBM computers in features and performance, at a far more attractive price.
Unlike the
C.
This
design project, for Kilmer & Associates, is to create an efficient way to
help clients effectively visualize an architectural design. By allowing the client to see a
three-dimensional model and walk-through, they will be able to perceptually see
the structure and decide on any changes they may desire. Most architectural firms currently use
elevation drawings, floor plans, and scale models that may leave a vague
understanding of what the final three-dimensional space may look like. In contrast, our finished product would allow
a virtual three-dimensional walk-through that would be seconded only by
actually being there.
In
addition, the model will actually be a three-dimensional configurator
with a fully interactive system. A
client or a designer can use the configurator as a
design tool as they “walk through” the virtual building. The interactivity will allow them to make
desired changes to all aspects of the design.
D.
For scientific or biology educators and high school students looking
for educational games or software to teach young adults in a fun and creative
way. The
Bioscope Initiative Promotional Materials delivers a high impact/ new
technology advertising campaign that proves the Bioscope educational Materials
are without a doubt, the best in biology education for the 14-18 year age
group. Unlike other promotional campaigns, none combine emerging technologies
with current advertising practices as well as the Bioscope Initiative
Promotional Team for such an attractive price.
E.
At
the request of the Computer Graphics Department at
F.
For the team or enterprise
looking for an alternative means of communication to email (specifically the
Informatics team of ITap), there is a way not only to
make communicating with an entire team or large group of individuals easier,
but to make it effective enough to measure the exposure an employee has to
valuable company information. This communication technique, unlike some
available technologies using strictly web-based content, combines a standalone notifier application and a web-based interface utilizing
RSS technology to bring a new and innovative idea forward to communicate
amongst teammates, peers, and the entire corporation alike without the clutter
of email.
However, this product will be
comparable to the likes of UserLand’s “Enterprise
Manila” application in that it provides a valuable communication device
established on a weblog publishing platform. The
difference lies in “pushing” information to the user to ensure both measurable
exposure and readership. Creatively meshing a web-based application with a
desktop notifier application will serve as the
perfect tool to circulate information through a team or enterprise atmosphere.