Short animated film
Create a short
animated film to be submitted to an animation festival. The film should feature
at least two characters interacting with each other. Adherence to the
principles of animation should be clearly recognizable.
Duration: Do not exceed 1 minute
Guidelines:
1.
Story development.
Remember: outstanding animation and breathtaking visual effects will not save a
bad story.
2.
Character design.
Remember: good characters are essential to any successful 3D animated story.
Design your characters as if they were actors who are perfect for the role in
your animation. The more you know your characters, the better you can animate
them for the most believability and emotional impact.
1. Before producing the final
version of your characters, review the preliminary sketches, character
descriptions and history and make good design decisions:
a. Make sure your characters
are not anatomically
difficult or even impossible to animate. Study anatomy books on
animals and humans to understand how they are built to move.
b. Consider the limitations of
your software and hardware. Use the strong points of your software to your
advantage and design around the weak spots.
c. Remember that simplicity
is key to designing good characters. Many times , the most amazing characters turn out to be the
easiest to construct.
3.
Script Development. Write the script and test its effectiveness and visual
potential by creating a large number of thumbnails. (keep
the thumbnails one to two inches across and fit as many as you can on a single
page).
4.
Storyboard Development.Turn
the chosen thumbnails into final presentation storyboard panels.
5.
Character Modeling. Model your characters using a variety of techniques
learned during previous courses.
6.
Character Rigging. Set up the characters for animation using a combination of FK and IK. Test your
characters for deformation and motion.
7.
Character Controls. Create character controls for motion, facial animation
and dialogue.
8.
Secondary Modeling. Model and texture secondary objects and characters
required for each scene.
9.
Animatic. Combine storyboard panels, soundtrack,
dialogue and rough motion tests to create the animatic.
10.
Scene Layout. Prepare the layout of each scene (camera and lighting setup).
11.
Motion Studies. Study the motion of your characters carefully. Collect
reference material and develop a series of motion tests. You might need to act
out some of the sequences.
12.
Animation. Animate each scene. (techniques and
tools to be used: keyframe
animation, reactive animation, IK, FK,
constraints, clusters, blendshapes).
Demonstrate adherence to the principles of animation.
13.
Testing.
14.
Rendering.
15.
Post and Compositing.
Team/company www site:
Submit:
·
Script (on CD)
·
Characters' descriptions and biographies (on CD).
·
Character Sheets and character turnarounds (on sketchbook).
·
Preliminary thumbnails (on sketchbook)
·
Storyboard panels (hand drawn, in color, on storyboard sheets).
·
Animatic (on CD).
·
Final scene files (on CD). Each scene of the animation should be saved
as a separate maya file and named using a naming
convention that is easy to understand. Each character should be saved as a
separate maya file. Character files should include
the character model, character stand-in, and character rig with all the
animation controls (blenshapes included).Note:
Do not forget to create project folders.
·
At least 5 renderings of each character (including details) TIFF or TGA 720x480
(on CD).
·
AVI 720x480 of the final sequence, 30
fps (on CD) Compressed!
Software:
·
Use any 3D software package for secondary modeling. (all models need to
be imported in Maya 8.5/2008)
·
Use Maya 8.5/2008 for character setup, animation, scene layout and
final rendering.
·
Use any 2D software package to create textures, backgrounds, etc.
·
Use any sound editing software package to record and edit dialogue and
soundtrack.
·
Use any video editing software to composite the final sequence.